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UX Designer at Scopely in Remote
Entry LevelRemoteFull-timeRemote$105k–$155k/yr
Skills
ux designmobile game ux designlive-service mobile game developmenthero collector gamestactical battle gamesfigmamiroadobe suitestoryboardsinformation architecture diagramsjourney mapsuser storiescompetitive auditsflowchartswireframesprototypesunitystakeholder management
Job Description
Summary: Scopely is a leading video game and global interactive entertainment company, and they are seeking a UX Designer to create prototypes for playtesting and contribute to the user experience vision for Marvel Strike Force. The role involves collaborating with stakeholders, leveraging player research, and ensuring designs align with key performance indicators.
Responsibilities:
- Responsible for the creation of prototypes for internal and external playtesting
- Contribute to user experience (UX) and UX vision for Marvel Strike Force
- Think holistically and exceed the studio's quality standards
- Work directly with the Lead and other Stakeholders
- Seek out and leverage the talents of Scopely’s player research team to inform and validate your designs
- Use analytics to gain insights into player behavior to help drive discussion, propose improvements, and steer product direction
- Ensure designs are aligned with KPI goals
- Partner across disciplines to achieve excellent UX results, gather input, and develop strong features
Required Qualifications:
- Bachelor's degree or foreign equivalent in Graphic Design, Digital Arts, or related field
- one (1) year of experience as a UX Designer, Video Game Designer, Graphic Designer, or related occupation
- designing mobile games UX on shipped titles
- working with distributed teams
- development of a live-service mobile game
- working on hero collector and tactical battle games
- UX design and prototyping tools: Figma, Miro, or Adobe Suite
- creating UX artifacts: storyboards, information architecture diagrams, journey maps, user stories, competitive audits, flowcharts, wireframes, and prototypes
- designing casual, mass market mobile games UX
- using Video Game Software: Unity
Required Skills: UX Design, Mobile Game UX Design, Live-Service Mobile Game Development, Hero Collector Games, Tactical Battle Games, Figma, Miro, Adobe Suite, Storyboards, Information Architecture Diagrams, Journey Maps, User Stories, Competitive Audits, Flowcharts, Wireframes, Prototypes, Unity, Stakeholder Management
Benefits: Employees may be eligible for equity, Bonuses, A comprehensive benefits package, including healthcare benefits, Retirement benefits, Pet insurance, Paid holidays, Paid Scopely free days, Unlimited paid time off
Benefits
Employees may be eligible for equity
Bonuses
A comprehensive benefits package, including healthcare benefits
Retirement benefits
Pet insurance
Paid holidays
Paid Scopely free days
Unlimited paid time off