PLEXSYS Interface Products UK LTD→
Modeling and Simulation Intern at PLEXSYS… · Camas
InternshipOn-siteFull-timeCamas, WA
Skills
blenderprocreatemicrosoft 3d viewervs codepython scripting3d modelinguv mappingdigital paintingmaterial editingpbr texture workflowslowpoly optimizationversion controlasset management
Job Description
Summary: PLEXSYS Interface Products UK LTD is dedicated to creating Live, Virtual, and Constructive (LVC) training solutions for customers worldwide. The Modeling and Simulation Intern will gain hands-on experience in creating and preparing 3D assets for simulation software while collaborating with experienced engineers and operations staff.
Responsibilities:
- 3D Model Development: Use Blender to create, modify, and optimize lowpoly and midpoly 3D models for use in simulation environments
- Texture Creation & Editing: Use Procreate and other tools to paint or refine texture maps, decals, and material elements
- Asset Review & Validation: Load and check models in Microsoft 3D Viewer and within internal tools to confirm scaling, orientation, and visual quality
- Material & File Tweaks: Edit shader/material files in VS Code to adjust parameters, fix issues, or integrate updated textures
- Imagery & Asset Management: Help organize, update, and track 2D/3D asset libraries to ensure all content is accurate, current, and properly packaged for deployment
- Integration into Installation Packages: Assist with preparing models, textures, and supporting files for integration into installer packages used during software delivery
- Documentation & Notes: Maintain clear notes, checklists, and basic technical documentation for asset workflows, naming conventions, and organization standards
- Cross-team Collaboration: Work with Engineering, Operations, and Support teams to ensure models and textures meet product requirements and function correctly during testing
- Quality Checking: Participate in testing to verify assets load properly, appear correctly, and perform reliably across different runtime environments
Required Qualifications:
- Currently pursuing a degree in Computer Science or a related field from an accredited university
- Experience using Blender for modeling, UV work, or basic texturing
- Familiarity with Procreate or similar digital painting tools
- Ability to inspect and evaluate models in Microsoft 3D Viewer or similar applications
- Basic comfort editing files in VS Code (materials, JSON/XML, or simple config files)
- Introductory experience with Python scripting, ideally inside Blender
- Strong attention to detail, especially regarding scale, naming, and visual accuracy
- Good communication skills and willingness to document work and follow established workflows
- Ability to learn quickly and adapt to new tools and processes
Preferred Qualifications:
- Coursework or personal projects involving 3D modeling, digital art, or game/simulation assets
- Familiarity with PBR (Physically Based Rendering) texture workflows
- Understanding of lowpoly optimization or billboard imagery
- Interest in simulation, game development, or content pipelines
- Experience working with structured version control or asset repositories
- Experience with Atlassian Products (JIRA, Confluence)
Required Skills: Blender, Procreate, Microsoft 3D Viewer, VS Code, Python scripting, 3D modeling, UV mapping, Digital painting, Material editing, PBR texture workflows, Lowpoly optimization, Version control, Asset management