Balanxbio→
Real-Time Avatar Technical Animator / Character… at Balanxbio · Namur
Skills
Job Description
(Immediate Start — Unreal / Unity / Blender) Company Overview We are building a real-time AI-driven Avatar system that combines animation, speech, emotion, and behavioral intelligence into a responsive digital human. Our Avatar is not a traditional pre-scripted character. It is dynamically controlled by AI in real time through emotion signals, speech generation, and interaction states. The goal is to create a believable, expressive, and natural real-time character that feels alive during conversation. We are looking for someone who can help bring this Avatar to life through both high-quality animation content and real-time animation systems.
Role Overview We are looking for a Real-Time Avatar Technical Animator / Character Animator who can:
- Create high-quality animation clips
- Build and refine facial expression meshes / blendshapes
- Design smooth runtime animation transitions
- Integrate animation systems into Unreal or Unity
- Help create believable real-time character behavior
This role sits at the intersection of:
- Character animation
- Facial animation
- Technical animation
- Real-time runtime systems
You will directly impact how the Avatar behaves, reacts, speaks, and emotionally responds to users.
Key Responsibilities
Character Animation Creation Create high-quality animation clips including:
- Idle animations
- Breathing and subtle body motion
- Speaking gestures
- Emotion-driven body movement
- Listening / thinking behaviors
- Attention / engagement behaviors
- Transition animations between states
Animations should feel:
- Natural
- Human-like
- Responsive
- Non-repetitive
- Emotionally believable
Facial Expression & Blendshape Development Create and refine:
- Facial expression meshes
- Blendshapes / shape keys
- Emotion expression systems
- Facial overlays and micro-expressions
Support emotional states such as:
- Happiness
- Sadness
- Anger
- Fear
- Disgust
- Surprise
- Interest
- Confusion
- Contempt
- Romantic expression
Experience with facial animation pipelines is strongly preferred.
Runtime Animation System Integration Implement and maintain real-time animation systems in: • Unreal Engine (Animation Blueprint / Control Rig) or • Unity (Animator Controller / Mecanim) Build systems for:
- Animation blending
- Smooth state transitions
- Layered animation systems
- Runtime behavior switching
- Emotion-driven animation control
- Procedural animation overlays
The Avatar must transition smoothly between:
- Idle
- Listening
- Speaking
- Emotional reactions
- Attention states
without robotic or abrupt movement.
Real-Time Behavior System Support Help define how AI-generated runtime parameters map to Avatar behavior. Examples include:
- Emotion intensity → body motion intensity
- Speaking state → gesture system
- Attention state → head / eye behavior
- Emotional blending between states
The Avatar behavior system is dynamic and AI-driven, not pre-scripted.
Pipeline & Technical Workflow Work with:
- Blender rigs and animation assets
- FBX / GLB export pipelines
- Real-time rendering constraints
- Facial systems
- Runtime animation layers
- Character rigs and skeletons
Ensure assets are production-ready and optimized for real-time applications.
Collaboration Work closely with:
- AI / backend engineers
- Runtime systems engineers
- 3D artists and rigging artists
- Product and design teams
Rapid iteration and startup-style collaboration are expected.
Requirements (Must Have)
Experience with character animation in Blender, Maya, or equivalent tools
Strong understanding of:
- Human movement
- Body language
- Natural motion
Experience creating:
- Animation clips
- Facial expressions
- Blendshapes / shape keys
Experience integrating animation into real-time engines
Experience with at least one:
- Unreal Engine
- Unity
Understanding of:
- Animation blending
- State machines
- Runtime animation systems
Ability to create clean, production-ready animation assets
Strong Plus Experience with any of the following is highly valuable:
- Technical animation
- Runtime animation orchestration
- Control Rig
- IK systems
- Facial animation systems
- Lip-sync / viseme systems
- AI-driven characters
- VTuber systems
- MetaHuman workflows
- Real-time digital humans
- Interactive character systems
- Startup environments
- Procedural animation systems
What We Care About We care less about cinematic offline animation and more about:
- Real-time behavior quality
- Natural movement
- Runtime responsiveness
- Smooth transitions
- Believable emotional expression
- System-level thinking
We are looking for someone who understands that building a real-time AI Avatar is not just about creating animation clips — it is about building a living interactive character system.
Commitment
- Immediate start preferred
- Remote
- Flexible hours
- Fast iteration environment
- Startup pace and ownership mentality expected