Atomic Semi→
Rust Software Engineering Intern - Fall at Atomic Semi · San…
InternshipOn-siteSan Francisco, CA$110k–$132k/yr
Skills
rust programmingsystems fundamentalsreal-time systemsgpu programmingcomputational geometryalgorithmsc++ programmingvisualizationcollaborative systemsgraphics rendering
Job Description
Summary: Atomic Semi is building a small, fast semiconductor fab, seeking Rust Software Engineering Interns for the fall term. The role involves developing high-performance tools for chip fabrication and design, focusing on interactive editing tools and real-time collaborative systems.
Responsibilities:
- Build deeply interactive editing tools with low-latency, CAD- or Figma-like interfaces for geometry manipulation, routing, annotation, and measurement
- Develop production-grade Rust software targeting both native and WebAssembly environments
- Architect real-time collaborative systems, including state synchronization, conflict resolution, and efficient data transmission
- Implement efficient algorithms for geometry querying, graphs, and routing
- Build high-performance rendering and visualization pipelines from GPU-accelerated rendering and spatial indexing to streaming massive datasets, visualizing millions of polygons, or rendering complex 3D fields
- Continuously profile and optimize CPU, GPU, memory, and network performance to push the limits of responsiveness and scale
- Own major features end-to-end and work closely with internal users, including process engineers and circuit designers, to deliver powerful, intuitive tools that solve real problems
Required Qualifications:
- Pursuing a BS in Computer Science, Computer Engineering, or demonstrated exceptional skill in software engineering
- Strong programming skills in Rust, or significant C++/systems programming experience and a strong desire to learn Rust quickly
- Solid understanding of systems fundamentals: memory, performance, concurrency
- Experience building non-trivial software projects from scratch (personal, academic, or professional)
- Interest in one or more of the following areas: real-time systems, computational geometry, algorithms, GPU programming, visualization
Preferred Qualifications:
- Experience with interactive software such as Figma, Blender, CAD tools, KiCad, or scientific computing environments
- Background in compiling to WebAssembly or building rich applications
- Familiarity with schema evolution, database migrations, or serialization formats like Protobuf
- Understanding of collaborative or distributed systems (e.g., CRDTs, OT, WebSockets)
- Exposure to geometry or graph algorithms, optimization, or simulation (including spatial data structures and hierarchical representations)
- Experience with graphics rendering pipelines (WebGPU, Vulkan, OpenGL)
- Exposure to advanced 2D/3D visualization, simulation, or novel user interfaces
Required Skills: Rust programming, Systems fundamentals, Real-time systems
Important Skills: GPU programming, Computational geometry, Algorithms
Nice-to-Have Skills: C++ programming, Visualization, Collaborative systems, Graphics rendering
Benefits: Visa Sponsorship, Housing Stipend to help with first month expenses, Lunches daily, Dinners 3x per week, Stocked Office Kitchen with Snacks and Spindrifts, Weekly Learning & Development opportunities, Commuter Benefits including Parking and Late Night Uber rides from the office, Paid Time Off inclusive of Holidays and Sick Time, Medical, Dental, and Vision insurance, 401(k) retirement plan, Life and Disability Insurance
Benefits
Visa Sponsorship
Housing Stipend to help with first month expenses
Lunches daily, Dinners 3x per week, Stocked Office Kitchen with Snacks and Spindrifts
Weekly Learning & Development opportunities
Commuter Benefits including Parking and Late Night Uber rides from the office
Paid Time Off inclusive of Holidays and Sick Time
Medical, Dental, and Vision insurance
401(k) retirement plan
Life and Disability Insurance